The integration of artificial intelligence in the development of games is probably the most controversial question in the game industry in recent years. In this discussion, no position will not cause fierce reactions on the opposite side, whether it is the practical benefit of AI or the moral side of the question. Gamesindustry.biz information portal speakBecause artificial intelligence can really affect the game, in a positive and negative way.

AI's morality and the incredible amount of data that he was trained, and at the same time, the personal questions of everyone, and a much more difficult problem for ships and legislators. The practical question is whether it actually acts as its creators require or not, and it is quite important for the managers of businesses. Especially if we talk about companies that are not afraid of losing benefits.
Around many studios really do not want to risk that the public suddenly learns about whose use, almost no research or comparative practice gradually becomes a standard. And in an atmosphere lacking acute information, scammers and scammers develop.
The problem that anyone can help people really exist for many studios. Many companies have difficulty with development cycles beyond control is a serious problem, due to the current business model of the game industry, this only brings money to developers after product release. It is difficult to adjust such shades from financial views, if the development stage of the game exceeds the year, sometimes ten years.
Efforts by any means to reduce development time is the main field of many managers. Therefore, it is not surprising that their attention focuses on technology, which promises to significantly increase the productivity of the group in all aspects, from code to art, animation, sound. AI-compersies stated that nothing is impossible.
And although II can really benefit in a series of narrow missions, as a tool under the control of an expert, the artificial intelligence industry does not have such applications. She is interested in positioning AI as an autonomous agent, like magic, sometimes increasing productivity.
For example, you can program. At first glance, encryption is an ideal field for whom, because many tasks related to writing codes are basically repeated. A significant part of Coder's time to perform the repetition of samples from his past works or to search for solutions to the problems that others have fought. Artificial intelligence is nothing more than a huge system to search for joint models, and therefore it has many uses in programming.
An experienced programmer, who has been an expert in his field, can use AI in reasonable limits to speed up the work. The neural network plays the role of an automatic type, trained enough to save a lot of time for repetition and recruitment of icons. Do not mention the creation of acceptable technical documents.
Most good programmers use AI this way today. It is not reliable enough to leave it without any control, but it can also accelerate a repeated improvement in the code, especially at the sample stage. At least under the supervision of a person who carefully checks the machine code.
But the giants try to convince artificial intelligence companies to become the central pillar of their Payplane promise. Ai Ai, entrusted completely free to act and access the entire database is an unrealistic prospect for the development of games. Or any other project behind the aspect of family initiatives, because it has gone there.
As a result, it turned out that, although the increase in performance among the skillful programmers, the real problem that the studios faced, remained the same. They need talented, experienced and experienced staff who are not easy to find. The same thing can be talked about creating art and any other field of GAMDEV.
The maximum that AI capable of at this time is to help develop prototypes, creating temporary assets. This does not mean this is completely useless, because many projects have been implemented for many years in an endless cycle. The performance version of the game as possible, the authors will easily find an investor or attract the attention of the publisher. But the consensus is the quality of the property generated by artificial intelligence is too unstable – or does not reach the necessary quality bar.
Once again, lone enthusiasts can extract from the image of AI and good quality assets. Good enough to convince viewers simply that artificial intelligence can replace artists. But for the studio, trying to develop a high quality product, the inherent errors in AI are unacceptable.
In fact, the increase in performance is also being mentioned, because the code and artists often have to correct whose mistakes … but must save time for them. And artificial intelligence does not solve the lack of personnel-staff still need people, because it is difficult to repair bad assets. It is often more difficult if they must be created from the beginning.
That is in this, in the shortage of personnel, and the problem lies. Whoever focuses on the studios to solve the problem of lack of qualified staff and those who are not experts find that this is actually active-miraculously. But few people understand how this technology is miniature for a larger company and bigger problems.