Digital casting experts conducted the technical analysis of Metal Gear Solid 3: Snake Eater Remake on the PlayStation 5 dashboard. This is reported by DTF.

The remake is created on the basis of Unreal Engine 5, so experts have praised the visual ingredient, including improved texture and light. At the same time, the game shows the remarkable compromise on PS5 – the project with the use of APSKAYLING significantly, helping to reduce the overall quality of the image.
The basic version of the PS5 launches the game in the quality mode of Muslims at dynamic resolution of up to 1584p with APSKAYLA up to 4K at 30 frames per second with temporary hanging up to 22 FP23 FPS. In the Viking's performance mode, a dynamic resolution is launched up to 1080p with APSKIL up to 4K at 60 FPS. In fact, the frequency of personnel is usually kept about 50 frames per second, in battles, reducing up to 30 frames per second. At the same time, in both modes, there are acting acting and the stability of the image higher than the exact quality of the online quality mode.
The PS5 Pro console uses the hybrid version – the graphics at the level of the quality online of the PS5, but with a limit of 60 frames per second. The exception has improved global light. The resolution is limited to 1152P and Apskail up to 4K is done by PSSR. Although the image is more stable, the final quality of the picture turns lower than the PS5 facility in the performance of the return. In addition, the frequency of personnel on PS5 Pro is often inferior to the standard control panel.
Digital minerals note that the remake is not affected by 5 traditional stators for Unreal Engine, but serious FPS subsidence and freimtam are not equal. Experts emphasize: Konami has a serious job of optimization in the patch of the first day and the next updates. Digital Foundry emphasized that the game was released in the form of cheese online – without the patch of the first day, so a part of the determined problems can be overcome by the first update.